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Computer. Automation --- design [discipline] --- computers --- Apple
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LET OP: Inmiddels is Aan de slag met Excel 2016 verschenen . Meer informatie Aan de slag met Excel 2013 is bedoeld voor iedereen die Excel veel gebruikt of wil gaan gebruiken voor studie of werk. Het boek behandelt alleen de essentile onderwerpen voor de (toekomstige) professional op hbo- en wo-niveau. De onderwerpen worden met concrete praktijkvoorbeelden stapsgewijs toegelicht. Relevante schermafbeeldingen dragen bij aan een beter begrip. Bij elk onderwerp zijn opgaven opgenomen, zodat de opgedane kennis kan worden geoefend. Na het bestuderen van dit boek beschik je over alle kennis en tools om professioneel met het programma om te kunnen gaan. Over de inhoud Aan de slag met Excel 2013 is geschikt voor zowel Windows- als Apple-gebruikers van Excel-versie 2007 of later. Voorkennis van Excel is niet nodig. Je dient alleen de basisacties te beheersen, zoals kopiren, plakken, selecteren, openen en opslaan van bestanden, tekst vet of cursief maken, en dergelijke. Bij het boek horen verschillende filmpjes over de belangrijkste functies van Excel. Deze zijn zeer goed te gebruiken in de collegezaal en zorgen ervoor dat een heldere uitleg altijd beschikbaar is. Extra materiaal Op de hbo-website AcademicX.nl vind je extra materiaal, zoals de filmpjes over de belangrijkste functies in Excel, hulpbestanden en uitwerkingen van opgaven. Doelgroepen hbo-studenten informatica, maar ook bijvoorbeeld werktuigbouwkunde professionals die al met het programma werken zullen na het lezen ervan een veel hoger rendement halen uit hun modellen. Over de serie Aan de slag met is een zeer praktische boekenreeks voor hbo-opleidingen ICT. Elk deel behandelt een softwarepakket of programmeertaal. In een online omgeving kunnen studenten toetsen en oefeningen maken en extra studiemateriaal vinden. Zo kunnen ze zich optimaal voorbereiden op hun tentamen.
PXL-Central Office 2016 --- Windows --- Apple --- Excel 2013
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The first time that Apple, Google and Microsoft found themselves sharing the same digital space was 1998. They were radically different companies and they would subsequently fight a series of pitched battles for control of different parts of the digital landscape. They could not know of the battles to come. But they would be world-changing.This new edition of Digital Wars looks at each of these battles in turn. Accessible and comprehensive, it analyses the very different cultures of the three companies and assesses exactly who are the victors on each front. Thoroughly updated to include inform
Internet industry --- Apple Computer, Inc. --- Google (Firm) --- Microsoft Corporation.
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Xcode is Apple's Integrated Development Environment (IDE), Interface Builder, and other tools for helping app developers and coders to build iPhone and iPad apps more efficiently and quickly. Beginning Xcode aims to get you up and running with Apple's latest Xcode 5 and includes a wide variety of exciting projects to build. So, if you have some programming experience with iOS SDK and Objective-C, but want a more in depth tutorial on Xcode, then Beginning Xcode is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 5, to complement the latest iOS 7 SDK. You'll learn: • How to build iOS apps using the latest Xcode • How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more • How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control • How to take advantage of Xcode's vast libraries, frameworks and bundles • How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies • How to share your app using organizer, localization, auto layout, and more By the end of this book, you'll have all of the skills and a variety of examples to draw from to get your very first app out the door using Xcode. Maybe, you'll even sell it on Apple iTunes App Store.
Application software --- Macintosh (Computer) --- iPhone (Smartphone) --- iPad (Computer) --- Development. --- Programming. --- Xcode. --- Apple iPad (Computer) --- Apple computer --- Tablet computers --- Apple iPhone (Smartphone) --- Smartphones --- Apple Macintosh (Computer) --- Microcomputers --- Development of application software --- Xcode 4 --- Apple computer. --- Computer science. --- Apple and iOS. --- Computer Applications. --- Informatics --- Science --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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The book is written in a recipe format with practical examples, allowing you to go directly to your topic of interest or follow topics throughout a chapter to gain an indepth knowledge. There are also plenty of hints and best practices along the way. If you are a C#/.NET developer with no previous experience in iOS development or an ObjectiveC developer who wants to create complete iOS applications and deploy them to the App Store, then this book is ideal for you. No experience with Xamarin is needed.
Application software --- iPhone (Smartphone) --- iPad (Computer) --- Apple iPad (Computer) --- Apple computer --- Tablet computers --- Apple iPhone (Smartphone) --- Smartphones --- Development of application software --- Development. --- Programming. --- iOS (Electronic resource) --- i Operating system --- iOS 4.0 --- iOs 5 --- iOS operating system --- iPhone OS
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Swift Quick Syntax Reference is a condensed code and syntax reference to the new Apple Swift programming language, which is the alternative new programming language alongside Objective-C behind the APIs found in the Apple iOS SDK 8 and OS X Yosemite SDK. It presents the essential Swift syntax in a well-organized format that can be used as a handy reference. You won’t find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a language reference that is concise, to the point, and highly accessible. The book is packed with useful information and is a must-have for any Swift programmer. In the Swift Quick Syntax Reference, you will find a concise reference to the Swift language syntax using the new Playgrounds. Playgrounds lets you type a line of code and the result appears immediately.
C (Computer program language) --- Computer-assisted instruction. --- Apple computer. --- Computer science. --- Apple and iOS. --- Computer Applications. --- Informatics --- Science --- Microcomputers --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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With Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple. You'll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You'll also use touch events to control your sprites, implement the built-in physics engine, handle sprite collisions and contacts, and much more. To help you in learning how to use all these cool features of Sprite Kit, you'll follow along as we build a complete 2D game for iPhone. By the time you finish the book, you'll have made your own 2D game, and you'll have learned all you need to know to get started on your next masterpiece.
iOS (Electronic resource) --- i Operating system --- iOS 4.0 --- iOs 5 --- iOS operating system --- iPhone OS --- Computer games --- iPhone (Smartphone) --- Programming. --- Design. --- Apple iPhone (Smartphone) --- Smartphones --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Apple computer. --- Computer science. --- Apple and iOS. --- Computer Applications. --- Informatics --- Science --- Microcomputers --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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Beginning Xcode, Swift Edition will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple’s new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode.
Application software --- Macintosh (Computer) --- Development. --- Xcode. --- Apple Macintosh (Computer) --- Microcomputers --- Development of application software --- Xcode 4 --- Apple computer. --- Computer science. --- Apple and iOS. --- Programming Techniques. --- Informatics --- Science --- Computer programming. --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Programming --- Xcode --- Langage informatique --- iOS --- Informatique --- Swift
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Updated and expanded for the new Apple iOS8, The Business of iOS App Development, Third Edition shows you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. This book is written by experienced developers with business backgrounds, taking you step-by-step through cost-effective marketing techniques that have proven successful for professional iOS app creators—perfect for independent developers on shoestring budgets. No prior business knowledge is required. The phenomenal success of the iPhone, iPad and the iPod touch have ushered in a "gold rush" for developers, but with well over a million apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iOS app requires a lot of organization and some strategic planning. This is the book you wish you had read before you launched your first app!
Application software --- iPad (Computer) --- iPhone (Smartphone) --- Computer software --- Mobile computing --- Development. --- Programming. --- iOS (Electronic resource) --- i Operating system --- iOS 4.0 --- iOs 5 --- iOS operating system --- iPhone OS --- Apple iPad (Computer) --- Apple computer --- Tablet computers --- Development of application software --- Electronic data processing --- Context-aware computing --- Portable computers --- Development of computer software --- Software development --- Apple iPhone (Smartphone) --- Smartphones --- Apple computer. --- Computer science. --- Apple and iOS. --- Computer Applications. --- Informatics --- Science --- Microcomputers --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer and Information Systems Applications.
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Learn iOS 8 App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Swift, Cocoa Touch, and the iOS 8 SDK. It's an all-in-one getting started guide to building useful apps. You'll learn best practices that ensure your code will be efficient and perform well, earning positive reviews on the iTunes App Store, and driving better search results and more revenue. The iOS 8 SDK offers powerful new features, and this book is the fastest path to mastering them—and the rest of the iOS SDK —for programmers with some experience who are new to iPhone and iPad app development. Many books introduce the iOS SDK, but few explain how to develop apps optimally and soundly. This book teaches both core Swift language concepts and how to exploit design patterns and logic with the iOS SDK, based on Swift and the Cocoa Touch framework. Why spend months or years discovering the best ways to design and code iPhone and iPad apps when this book will show you how to do things the right way from the start? Get an accelerated treatment of the core fundamentals of Swift. Develop your first app using Xcode's advanced interface design tools. Build your first iPhone app using the code that you're given as you walk through this book. Finally, debug and distribute your first app on Apple's iTunes App Store. Learn how to create apps for any model of iPhone, the iPod Touch, the iPad, or build universal apps that run on all of them. After reading this book, you'll be creating professional quality apps, ready to upload to the app store, making you the prestige and the money you seek!
iOS (Electronic resource) --- iPhone (Smartphone) --- iPad (Computer) --- Programming. --- Apple iPhone (Smartphone) --- Smartphones --- Apple iPad (Computer) --- Apple computer --- Tablet computers --- Mac OS. --- Macintosh Operating System --- Mac OS Sierra --- Mac OS X (Operating system) --- Mac OS X Leopard --- Mac OS X Lion --- Mac OS X Snow Leopard --- Mac OS X Mountain Lion --- Mac OS X Yosemite --- i Operating system --- iOS 4.0 --- iOs 5 --- iOS operating system --- iPhone OS --- Apple computer. --- Computer science. --- Apple and iOS. --- Computer Applications. --- Informatics --- Science --- Microcomputers --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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